What is TrainSystem Utilities
TrainSystem Utilities (TSU) is an extension MOD that adds rail-related conveniences to Minecraft's Create MOD (1.21.1). Built on top of Create's existing "tracks / stations / schedules / signals", TSU provides station display boards, network overview management, monitor integration, line symbols, an electrification system, and more, in a realistic-looking but easy-for-anyone-to-use form.
What can this MOD do?
| Feature | Summary |
|---|---|
| Station-level display boards | Place a "Railway Management Block" on a station platform to auto-display stopped / next trains |
| Network overview management | Use the "Management Computer" to manage all stations / trains / schedules in one place |
| Station monitor integration | Place monitor blocks near a station for real-time display |
| Line symbols | Create custom line symbols like JA01 / JB02 and assign them to stations |
| Coupling / decoupling | Dynamically couple / decouple two trains via schedule conditions |
| Poster display | An advertisement board that displays PNG/JPG images as a slideshow |
| Electrification system | Pantograph + wire + substation + FE inverter to supply FE/Create energy to trains |
| Train preset | Save / restore / share an entire train as JSON |
| Preset Place | Share train presets online (BelugaExperience platform) |
Added items / blocks
Station & display (11)
Railway Management BlockManagement ComputerPoster Management BlockMonitorDouble-Sided MonitorHalf MonitorDouble-Sided Half MonitorSlim MonitorDouble-Sided Slim MonitorStation Name SignStation Name Sign (Pole)
Tools (3)
Data cards (3)
Electrification (6)
→ See Electrification System Overview for details.
What MODs is it designed to be used with?
| MOD | Role | Required? |
|---|---|---|
| Create | The rail mechanism core | ✅ Required |
| Manta | GUI / monitor / Wiki / BelugaExperience rendering framework | ✅ Required |
| SpatialAudioSystem | Sound effects like station departure melodies and announcements (author's other MOD) | Recommended |
| Mekanism / Applied Energistics 2 | FE power source to supply the electrification system | When using electrification |
| Create: New Age, etc. | Extra train mechanisms | Optional |
| BSL Shaders, etc. | Visual enhancement | Optional |
What is it good for?
Good for:
- Large-scale network operation: you want to manage many stations / trains from a single list
- Atmospheric station building: you want to give stations character with monitors, line symbols, and poster guidance
- Multiplayer rail operation: you want to build schedules together while preventing accidental edits
- Electrified line construction: you want to reproduce electric train operation with overhead wire and FE power supply
- Train preset sharing: you want to save your own trains as JSON and share them with other worlds or players
Not good for:
- Running just a single freight train: at that scale the Management Computer is overkill
- Using without Create: TSU does nothing on its own
Architectural pieces (for advanced users)
- BelugaExperience UI System: V3 GUI widget framework (controller + json builder + auto-sizing). In the
belugalab.experience.*package. - MCSS Wiki: in-game markdown wiki + JSON-driven embeds (
embed:screen/embed:item/embed:items) - GUI capture pipeline: on login, all layout JSONs are captured via an off-screen FBO → reflected in the wiki immediately as DynamicTextures
- i18n: when switching between ja_jp / en_us, run
/tsu-wiki-prebuildto regenerate the language-specific captures
Pages to read first
- Getting Started — the shortest route to getting started
- Management Computer Overview — a tour of the central GUI
- Railway Management Block — the station display board
- Poster Management Block — the image board
- Electrification System