WikiTrain System Utilities

Getting Started

The entry page for understanding, step by step, "which GUI manages what" and "what happens when I press F1" when you first pick up TrainSystem Utilities.

List of this MOD's GUIs

TSU's GUIs are broadly split into "ones you open by right-clicking a block" and "ones you use by holding an item". Operate as shown in the "How to open" column below to open that GUI.

Block GUIs (place, then right-click)

GUIHow to openRole
Management ComputerPlace the block and right-click itThe hub for monitoring and configuring the whole network. Switch between the tab group below to use it
Railway Management BlockPlace on a station platform and right-clickPer-station display board (arriving / next train / station monitors)
Poster Management BlockRight-click the blockSlideshow display of PNG/JPG images
Ticket MachineRight-click the blockChoose a destination and buy a ticket

Management Computer tabs / sub-screens

Opened from the Management Computer via tab switching or buttons.

ScreenHow to openRole
Route Map / Trains / Schedule / Stations / Ticket Machine / Line Symbols tabsSwitch with the top-left dropdown (monitor) or tabsList / settings for each feature
Line Symbol EditorLine Symbols tab → "+ New" / click an existing symbolEdit a symbol's text / color / shape (built-in color picker)
Layout EditorThe "Layout" button at the bottomEdit the arrangement of monitor display panels
Color Settings / Color PickerThe "Color" button at the bottomChange the monitor's color scheme
Schedule EditorSchedule tab → select a train and editEdit / export a Create schedule

Item GUIs / tools (hold and use)

ToolHow to open / operateRole
Transit TerminalHold it and right-clickGuidance on routes, travel times, and times between stations
Station Range ToolHold it, switch mode with Alt+wheel, right-click to designateCreate station groups / link ticket machines and gates
Train Preset ToolHold it and right-click (settings) / place via mode switchSave trains as JSON, place them, refill materials
Wire Connector ToolHold it and right-clickLay wires / custom wire presets
Wire Pole Auto-Placement ToolHold it, configure with Alt/Ctrl/Shift+wheel, right-click to placeAutomatically place wire poles in sequence

Electrification system (blocks/devices)

DeviceRole
Pantograph / wire / substation / FE inverterSupply FE / Create energy to trains via overhead wire (details: Electrification System)

Online sharing (Preset Place)

ScreenHow to openRole
Preset browse / detail / upload / profile / creator centerFrom the Train Preset Tool's menuOnline sharing of your own train presets

Railway Management Block preview

Wire Connector Tool preview

Hints and F1

Turn ON the Hint toggle in the upper right of each GUI, and a brief description appears when you hover the mouse over a button / item. Press F1 in that state, and the wiki jumps directly to the description section for the feature you are currently hovering.

Usage flow

  1. Turn the Hint toggle ON.
  2. Move the cursor onto the button / tab you want explained.
  3. Press F1.
  4. It automatically moves to the wiki heading corresponding to that feature.

An easy flow to learn first

  1. In Management Computer Overview, get a grasp of which tab handles what.
  2. When you want to watch train operation, read the Trains Tab and Schedule Tab.
  3. When you want to organize the line symbols shown at stations, read the Stations Tab and Line Symbols Tab.
  4. When you want to check the station-side display, read the Railway Management Block.
  5. When you want to build image displays, read the Poster Management Block.
  6. When you want to electrify trains, read the Electrification System.

Choosing an access mode

You can switch the mode with the face icon in the lower right of each GUI.

Difference between Private / Public
ModeDisplaySetting changesUse case
PublicBlue-framed faceAnyone can changeCooperative operation / test world
PrivateRed-framed faceOnly the placerMain line operation / multiplayer

Creating and reading links with a memory card works regardless of mode, but toggle operations and color settings are treated as access-mode-gated.

GUI auto-sizing

All V3 GUIs are automatically scaled down to match Minecraft's GUI scale (1×/2×/3×/4×) and the screen size.

  • The baseline is GUI scale 2× (= a 960×540 viewport at 1920×1080). All dialogs are designed to fit at this baseline.
  • Auto-shrinks (5% margin) if a dialog overflows at 4× or in a small-screen mod environment
  • Can be disabled per subclass with autoScaleEnabled() = false

New wiki system features

The embed:item / embed:items / embed:screen / embed:model mechanisms used on this page:

SyntaxPurpose
embed:item id=<modid:itemid> size=NItemStack rendering, just like an inventory slot
embed:model id=<itemid> size=N rotate=true3D display of a BlockItem (auto-rotation)
embed:screen id=<screen-id>Display a captured V3 screen (auto-switches to the current language)

GUI captures are auto-generated on login, so you can see everything in the wiki without opening the screens. After a language change, run /tsu-wiki-prebuild to regenerate the captures for that language.

Next pages to read